![morph mod how to change settings morph mod how to change settings](https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2021/06/04/26d5bfb9/headmorph_4.jpg)
I predict that these coils will have a long life, as the previous TFV16 coils have also demonstrated. The only recommendation try not to follow the megawattages indicated on the coils by Smok too much, stay a bit lower and you will not regret it. I think the TFV18 does not disappoint anyone who appreciates the brand and has been waiting for it. The test was done with one of my favorite liquids, Strawberrie from Juccia 70/30 with 0 mg / ml. The behavior of this Dual-mesh is similar to the previous one, I started at 80W and went up to maximum power (140W) however I use it at 90 or 100W thus finding the best configuration.īoth of these new gigantic coils need a lot of liquid, so you'll need to more wet the cotton before activating them.Ĭompared to the previous TFV16 coils I have noticed an improvement in the speed with which they reach the best aromatic yield, no cotton flavor even when new. Already at 80 / 90W the performances are spectacular, the steam is good, very abundant and hot enough and so I use this setting. Following Smok's instructions I also tried higher power levels, but I didn't insist much at 140W because I think it is useless. Vaping at 70W is great so I did not detect any complications at this power. At 70W the heating is immediate thanks to the instant reaction chipset (0.001s) and perhaps also thanks to the new circular current transmission system of the TFV18. This Single-Mesh coil is very aromatic already starting at 70W (10W below the minimum range). These are the new Mesh coils present in the Kit: I made 4 different characters (all femsheps) with different heads and hair and played around with their head morphs.TFV18 is compatible with the TFV16 coils, however, for the TFV18, newly developed replaceable Mesh-Coils have been made. Note: I should mention, these are all based on altering Female Shepards. GitHub - MassEffectModder/MassEffectModder: Mass Effect Modder (MEM) Updated 2.4 - Added the Eyelash entry for the Iconic Femshep along with note about swapping Scalp Textures with the Mohawk. Also used the MassEfffectModder to look at the textures and did the same. Couple of extra models and alternative models. Used the UE Viewer to page through the ME2 PCC files, added/corrected a couple of things. Updated 2.3 - Fixed dumb mistake on HED_Scalp_Spec labels in notes. (Probably a bit harder, but on principle.) Updated 2.2 - Put in basic Face Texture names for swapping the Diffuse and the Normals and a updated the notes in the main notes file on the naming conventions. Now that the ME Modder is out for the Legendary edition, most of this can be done by simply replacing the default texture called out in the RON file with an overwrite in the game files themselves with your personal texture file. But, it is what's available for right now. I am damn sure there are names that may not work or cannot be found because of the differences when upgrading the games to the Legendary. Also, I added a *rough* guide to looking up the values for the Textures and Models by accessing your original Mass Effect files.
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Fixed some crappy wording in the main tweak file for the face model Offsets and changing skin/hair/lip/eyebrow color. Still brute force by changing models and textures in the editor, but a bit more organized. Redid all the hair notes after ratting around the original ME2 PCC files with ME3Explorer. Now, giant overbites and weird green hair with red eyeballs! Thanks goes out to Karlitos for the Trilogy Editor, without that fine thing, we would be stuck with boring colors and plain faces. That way when your creation turns out fantastically awful, you can reload your last Good Shepard Head. I would recommend that you Export your Head Morph as you have it now to a file and then tinker going forward. The lighting in Mass Effect Legendary (and in the originals) can *greatly* effect how some of these edits would look. It is a simple space/tab formatted text file with breakdowns of each part I found useful and worked when fooling around. The Offset Bones I ran through myself by editing and checking in game, again with my observations. Most of the Scalar and Vector notes came from outside sources, with my own observations.
![morph mod how to change settings morph mod how to change settings](https://i.ytimg.com/vi/EwybmR18xXo/maxresdefault.jpg)
#MORPH MOD HOW TO CHANGE SETTINGS MODS#
This is simply a text file of notes I have collected from the web and from my own tinkering for the editing of the the head morph via altering values using the Trilogy Editor by Karlitos' ( Trilogy Save Editor at Mass Effect Legendary Edition Nexus - Mods and community ())